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What role should Skilling Guilds fill for OSRS?
With regard to the recent post regarding Skilling Guilds (Guilds not
focusing on combat-related Skills) from a recent QnA discussion, I was
interested to know what the opinions of the community are on Guilds in
OSRS. I personally feel that there are three standard criteria to judge
what I should expect from Skilling Guilds:
The desire to utilize the Guild to enhance your skill I believe there
should be some sort of incentive for the player to actually utilize the
Guild's facilities , with the primary goal of growing your knowledge of
the skill. This is reasonable since it is logical that a Guild will
probably prefer to see their members develop and improve in their field
as a Guild can be a good place to refine one's skills, and to enhance
the possible knowledge retained by the Guild by having a large number
of skilled members who travel across the globe. The Woodcutting Guild
is a good example of this because of its forest biodiversity as well as
the invisibility +7 Boost . However, the Crafting Guild is a bad
example of this because it is only used for the bank vault (Although
I'll be honest, I'm not sure of the desirability that could be applied
to a Production Based skill such as Crafting without being a bit
controversial).
Unique or Exclusive Content: I imagine a place designed for the top of
the best in a certain specialization would have unique or exclusive
features as a result of possessing a substantial amount of members that
claim skill mastery. With a large portion of those who have expertise
in the field of adventure so it's only natural that they would seek out
and lay claim to rare finds which would benefit the Guild and broaden
its knowledge. In the case of the Farming Guild is a great example of
this being done effectively, based on my experience with the Hespori
Patch as well as the Celastrus Patch, and the Redwood Patch. But, this
Fishing Guild is a great illustration of this being used improperly. A
Fishing Boss located in the middle of the Desert instead of the guild
to Fishers was a sorely wasted opportunity (Although fighting a
gigantic Catfish within the center of the lake might look pretty cool
if it was done correctly and would fit better than just splashing
people around a little more).
A Hub for Players aiming towards, or already having Skills Mastery A
Guild should possess a somewhat social element including the
possibility of introducing Skilling Clans or an announcement board at
which Guild members can make requirements and receive certain rewards.
I think that OSRS should have Guilds serve as hubs for players who wish
to apply their skill mastery or wish to possess mastery over their
skills as an idea of course and that could include increasing the
social component of the players in this aspect as opposed to simply
increasing pedestrian traffic over the initial two points. Ideally,
this should include players helping other players, a nicety I think is
a good idea to incorporate into Guilds to serve as a space for giving
instruction.
Tell me what you think of the issues I mentioned in relation to my
expectations regarding Guilds or if there is anything you think I'm
required to clarify, share your thoughts about the significance of
Guilds in OSRS. In all honesty, I think it would be interesting to see
greater importance assigned for something with the potential to be so
powerful. Even though this article doesn't address Combat Oriented
Skills, I want to know what people think about the need to address
those Guilds as well.
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