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Tags: FFXIV
FFXIV combat system
Strangely, I'm just reading this article (linking the whole article). In any case, this summary summarizes the fight for FFXIV.



"For example, the final fantasy XIV's tab pin positioning system works well, because the extra space and time can provide you with more tactical decision-making opportunities.

This is not only about your work, but also about what you do and what happened around you at that time.

Healing party members, cheering up the boss, dropping party members, hurting party members, and using cooldown when fueling - all ask you to consider how this will affect your previous actions and what you need to do next.

This tactical interaction is critical to the structure of the game, and a more active system will eliminate these decisions and make the game weaker as a whole. "



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