Responsible for the parameters associated with the crit

Looking forward, as you can see, at the pictures below, virtually all the features are exhibited only in a numerical value, which is not very practical for me.For example, a participant decided to pump the bow into crit and rather than the typical percent chance of critical damage, he will see a numerical value where nothing is apparent. - STR - increases assault and protection. - AGI - increases evasion and physical precision. - DEX - is responsible for the parameters related to physical crit, and, as I understand that, instantly increases directly and the likelihood the damage. - CON - is responsible for energy and CP indicators. - INT - increases magic attack and defense. - WIS - raises magic accuracy. - KNW - responsible for the parameters associated with the crit.

There are parameters, which essentially describe in detail exactly how you improved your personality, I decided not to interpret the probable points with Astellia Asper, since a lot of them are intuitive. However, one of them there are, so to speak,"special" ones, today having read their meaning, I realized that here the Korean programmers decided to come up with something confusing and complex at first glance.Below from the listing I'll often use the phrases"status effects", since I wanted to interpret since it's written there, you can safely only replace them using the phrase"buff" or"debuff" determined by the context.

- Strength - increases the effectiveness of charms. - Physical Status Hit Rate - increases the accuracy of the status impacts. - Physical Status Duration - reduces the likelihood that the competition will instantly get rid of the effects of the status as soon as they are implemented. - Evasion - increases the opportunity to dodge physical attacks. - Critical Evasion - Reduce the chance that a character is going to get physical / magical vital damage. - Status Evasion - increases the chance to guard from the physical / magical effects of standing. - Status Effectiveness - increases the efficacy of the physical effects of standing and reduces the effectiveness of ones. - Status Healing Rate - increases the chance to eliminate the status' unwanted physical / magical effects.

Taking into consideration the above characteristics, let us have a bow and its initial ability, which hangs a debuff on the enemy, enabling you to inflict greater harm with some skills.As a result, when you use it, the character can simply overlook, hit with the ability without a buff, or hit with the capability, hang a buff, and then the opponent simply removes cheap Astellia Online Asper. It would seem that this sort of situation cannot occur with dinosaurs, however the previous two cases have occurred to me a few times already, due to that at first I was a little confused, because I did not know what was occurring.



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