Animation: Motion Tweening
Although Flash is not known as a drawing and coloring software, it does have internal drawing and coloring tools that provide the user unlimited creativity and production power.
Learning objectives for this section
- Infer from the meaning of motion tweening.
- Deduce the differences between motion and shape tweening.
- Determine the correct application of either a motion or shape tweening for the correct project.
- Learn the two different ways of inserting motion tweens.
- Create simple motion tween animations using shapes drawn in Flash.
- Manipulate images to enable Flash to turn them into animations asset (tracing bitmaps).
- Learn to distribute to different layers.
- Learn to use the pasteboard for animating objects into, through and out of the main stage.
- Become familiar with second Life to acquire quick images for editing and creating in Flash.
- Learn to resize background pictures using the properties palette.
- Become familiar with and create an animation within an animation.
- Learn to edit the timeline of symbols (graphic, movie clip and buttons.
- Learn to position objects in the center of the stage by using and controlling the registration point.
- Use the rotation options in the properties palette.
- Learn to bring an animation into the main stage by dragging from the properties palette to the main stage.
- Edit the symbols in their respective timelines.
- Learn to animate by creating a simple motion tween.
- Create and animate simple text using the pasteboard.