I mean the fact that it took 10 rounds to Dark And Darker Gold stomach is noteworthy of itself. Being good has absolutely no weight on my opinion.I don't even think it's enjoyable to BE good at the game. Winning does not matter to me if the entire process is hollow and engaging.I thought Bethesda made underwhelming sword fighting but this takes the cake.
Major difference is that in DaD the weapon is actually an entity that has collision (somewhat). Unlike in skyrim etc. where its just damage in the point you click.I think that's a selling point to many and contributes to the skill of combat.Ngl when I first saw the hype about the game I assumed the combat was more complex or intricate in some other ways also. Like different moves or something.
Simplicity isn't a bad thing.The systems themselves that flesh out the combat is not what the issue of quality really is.It does not provide the feedback that makes a fighting experience engaging.Has nothing to do with the skill required, ceiling, or variety.The very bare bone basics of what you're doing 80% of the time is swinging your sword and hitting some numbskull over the head.That, in and of itself is mediocre in every regard.The combat is about commitment. You heavily commit to every swing, every spell, and action. It makes you think 'should I even swing right now?' Even if you made a poor choice you're committed to it. I feel like the combat fits the style of the game, every action you take is either a deadly mistake or a great victory.
I find a lot of enjoyment in finding the tells on when or when not to commit. It is clunky but I don't think its a detriment for this particular game. There are plenty of LMB mash melee combat games out there, where mistakes don't really matter nearly as much. Its surprisingly refreshing for something considered outdated.You can see them, but all they will see is light/safety on the other end. And a dark dangerous abyss in the mid.Dark And Darker is a game that has been gaining a lot of popularity lately. It is a challenging and engaging game that requires quick reflexes, strategic thinking, and a lot of patience. However, for those who are struggling to progress through the levels, there are some tips and tricks that can help fast-track their progress.
The first tip is to understand the game mechanics. Dark And Darker is a game that requires you to control a character through a series of obstacles, enemies, and traps. The controls are simple, with the character moving left, right, and jumping. However, mastering the controls is essential to progress through the game. The key is to learn the timing of your jumps and movements, and to always be aware of what's coming up ahead. This way, you can anticipate the obstacles and plan your movements accordingly.
The second tip is to practice. Buy Darker Gold is a game that requires a lot of practice to master. The more you play, the better you will get. Start with the early levels, and work your way up. As you progress through the levels, you will face more difficult challenges, but with practice, you will develop the skills you need to overcome them. Take the time to learn from your mistakes, and don't get discouraged if you don't progress as quickly as you would like.