On top of that, Legendary aspects earned from dungeons, or even pulled out of items, let you create your own Legendary gear to enhance your skills. Early on, I found a chestpiece that made my Bone Storm ultimate also provide a barrier. Suddenly I could walk straight into any group of Diablo 4 Gold enemies with a cyclone of bones and leave completely unscathed. After level 30, rare and Legendary items start to drop enough that you can rely on these aspects as permanent parts of your class.
Mere seconds after you're dropped into the Fractured Peaks, you kill a few wolves, level up, and earn your first skill pointan exciting moment of possibility that the game won't stop giving you until you start to near its level 100 cap. Skill points and their eventual successor, Paragon Points, are the dangling carrots that keep you clicking for hours and hours, long after you've seen everything your class can do. It's still ridiculously satisfying to plan out your build and then strategically spend your hard-earned points.
I started as a Necromancer chauffeur of an army of skeletons, standing in place and shooting piercing bone spears while my boney buddies pulverized my foes. This method worked perfectly fine for hours, but, ever build-curious, I spent a sizeable amount of gold to rework my approach. I went from the commander of an undead army to a god imbued with the power of my sacrificed demons and loads of critical strike rating. I am an engine that runs on the corpses of my enemies. Tendrils sprout out of their remains, yanking the demons right into my ricocheting bone spears that now deal so much damage that I only need to cast a few before everything is dead.
Once you have an idea for how you want to play your class, chances are the skill tree has a path for you to get there. If you want to go all in on Bone Spear, you can find tons of skills that layer on top of its basic effect or set it up to deal ridiculous amounts of damage. Legendary aspects, which are earned by completing dungeons or finding Legendary items, modify this even further with unique effects. One of my rings causes my Bone Spear to do 100% extra damage on enemies who I've made Vulnerable. With the Plagued Corpse Tendrils skill, every enemy pulled in by it becomes Vulnerable for three secondsjust enough time for a Bone Spear or two.
The sheer number of creative options in the skill trees I've toyed with has me eager to see what the other classes have tucked away in theirs. Sorceress', for example, can equip spells as a passive ability. At first glance, you'd assume this lets you double down on the school of magic you've chosen to wield, like having a 5% chance to cast a free Ice Armor for your ice build. Not quite. If you put a single point in Fire Bolt and use it in a passive Enchantment Slot, it makes any one of your abilities apply burning damage to their targets. With one skill point, your entire spellbook now benefits from Pyromancy skills, opening the door to a whole world of potential builds. What is more Sorceress than having such a mastery of magic that you can blend your spell effects?
The deeper you get into Diablo 4, the harder it gets to change your playstyle. It's one of the consequences of trashing Diablo 3's brilliant rune system, which allows you