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 For an hour a week, every week, three of us me, Simon Byronand Ann Scantlebury chat live on actual radio about games with people who make games, and fill the rest of our allotted airtime with news, features, music and mostly stupid jokes.We broadcast on Monday nights on London's brilliant Resonance 104.4FM, a station that supports the arts scene in the capital, and we've been doing that consistently for 10 years which is ridiculous. I think it means we're the longestrunning videogame radio show in the world, which means we are number one at something, which is great because I'm not exactly sure we're number one at making slick, professional radio.But that doesn't matter because at GDC we'll have Gamasutra to help us,RS 07 Gold  just as we have for the last four years. We record live for an hour and a half at lunchtime with the same gentle chat light insight meandering tangent kind of feel you'll find us at the foot of the escalators in the Moscone North Hall, lower lobby and this year we'll have a PA set up so you can hear us, too. Over the course of the week we'll have some amazing guests you can see the sort of amazing guests we have by looking at our previous shows, here and maybe you could be one this year if you're interested in doing that and you have something you'd like to talk about, get in touch.Either way, do feel free to pop by, say hello and have a listen. If you can't make it, e.g. you are eating some delicious food or hashtag networking or you're recovering from our secret Marioke party, or heaven forbid attending an amazing talk, the shows will be podcast on Gamasutra within 24 hours. They'll be on actual literal genuine forreal radio later in the year, too,Cheap RS Gold so this is your chance to add FM superstar to your resume. Follow us on Twitter for to keep updated it's going to be an amazing week and we'll see you in San Francisco. Ste    Gamasutra Gamasutra's Best of 2015: Chris Baker's Top 5 Games
Chris Baker is assignment editor on GamasutraI didn't have as much time as I'd like to play games this year, so my list is skewed towards shorter, more snacksized experiences. There are plenty of othergames that I played and found to be deeply engaging, but didn'tinvestenough time in to confidently pass judgment on them. Apologies to Cities Skylines, Bloodborne, Witcher 3, Fallout 4, Pillars of Eternity,et al.To my mind, the two most interesting game trendsof the year were the arrival of VR and the continued rise of crowd play games. TheTwitch Plays Pokemonphenomenon did not adequately prepare me for the amazingTwitch Plays Dark Souls. I was very intrigued by Upsilon Circuit. And after spending a lot of time researching and writing about game crowdfunding this year, I've come to see it as inextricably linked to the crowd play phenomenon. Smart designers have managed to turn the fundraising experience into a sort of a game in and of itself. Look at the Kickstarter campaign for Bloodstained: thersgolds Ritual of the Night!Look at the achievements that backers could collectively earn, and the unlocks that those achievements granted!How was thatnota game?But I digress. Here are my Top 5 picks in alphabetical order :Downwellby Ojiro moppinFumoto Publisher: Devolver DigitalHere's a simple and direct write up for a beautifully simple and direct game:Downwellis a marvel of designwithout a single extraneous detail. The gameplay is incrediblydeepin many senses of the word.Her Story by Sam BarlowYou can find great game design where you least expect it.




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